Hello there,
This topic may seem a little bit late, I know and I don’t see much of a chance that my suggestion being put into the game, but I’d like to start an argument about it, and talk about how to solve (if anyone else feels the same) the following problem. Oh, and I’m sorry, this is going to be long.
First of all, I’d like to congratulate to the devs, and the community, because in my dictionary, a card game is becoming awesome and mature, when people are building consistent OTK (One Turn Kill) decks, and go for ladder/more serious matches with them. Since these kind of decks require hard combo building, and somewhat sophisticated deck construction, I take this sign as playing a card game which can provide such complexity. Today, as I was going for some ranked games I was surprised to see that from 4 matches, 4 opponent used the same Green/Blue Ninja Toad OTK, and my stat became 2/2, so in my opinion, the deck was consistent, and required great planning.
This got me thinking. Faeria’s basic mechanics are similar (if not the same) as Hearthstone (I’m sorry if I can’t talk about that game here, in that case please remove my topic). Of course a world-famous card game’s structure should be followed, so success is guaranteed, but I think that Hearthstone never grew up to the point, where it could be taken seriously. If someone has ever played a card game competitively (I myself was playing Yu-gi-oh! for years in that manner), he/she knows that Hearthstone only became an eSport, because Blizzard wanted to make it into the competitive scene (I hope I won’t be stoned here for this statement, I surely was on another forums), and duuuhhh… they have money. I’m sure Faeria is (and will be) a better choice for an online competitive card/board game.
And here’s my problem: Faeria decks can only consist 30 cards, and the starting hand allows you to draw 3 cards at the beginning of a match. I’m sure there’s a complex mathematical reason for this, but that means you can access the 1/10 of your deck at that point of the game, but also means that you have 1/10 of a chance to start your combo right at the beginning. That is, in my opinion, too little, and grows the role of luck, right from the first turn. Of course I know every card game has a luck factor, but Hearthstone never really wanted to thin it down, and then again, it’s like saying Uno should be played as competitively as Poker.
What I would suggest, is that raise the “deck cap” to 35, so a deck could consist 30-35 cards, and make the starting hand bigger, like 4, or even 5 cards (yes, that plus one card can make miracles). This is why I’ve said that I know, that it’s not likely to be taken seriously, so I’d like to hear your opinions about it as well. The other option that, in my opinion, could help, is making a “search from your deck, and add it to your hand” function, which would help make one’s deck thinner, and open a door for better consistency. I’m thinking on cards like “Gift: Search from your deck for a creature with 3 attack or less, and add it to your hand.”
Sooo, what do you guys think? Would this be a worthy topic to start an argument about?
Thanks in advance,
Sinnerman