I feel the new expansion did more harm then good

I actually already commented on the Wild growth nerf in another thread. I never saw it used. All the special lands really are is a time cost. You must wait X turns to play this card. Which when the first 4 turns are normally nothing its not that hard to get them.

I actually think they are making a mistake along the lines that Wizards of the Coast made when they first introduced multicolored cards. They thought it was a power boost and not a weakness that it really is. So they over costed the cards by an insane amount. In this case the Faeria devs are over estimating how much of a barrier wild land costs are. Turn four players can pretty consistently have 6 different special lands. With the new ramp cards it may get even faster. Wild growth wasn’t used because of its randomness. They didn’t need the lands they needed the lands right were they wanted them. As a example a spike of lands shooting off to the uncontested wells that they can put Crustal Flowers and Whales on.

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