# GB Jump Rush

**URL:** <https://boards.faeria.com/t/gb-jump-rush/7420>\
**Category:** Decks\
**Tags:** rush, jump, green, blue\
**Created:** [June 7, 2017, 4:51pm UTC](https://boards.faeria.com/t/gb-jump-rush/7420 "2017-06-07T16:51:08Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![ArdentEspio](https://boards.faeria.com/letter_avatar_proxy/v4/letter/a/3bc359/32.png) [@ArdentEspio](https://boards.faeria.com/u/ArdentEspio)\
**Post date:** [June 7, 2017, 4:51pm UTC](https://boards.faeria.com/t/gb-jump-rush/7420/1 "2017-06-07T16:51:08Z")

</div>

> This topic has been automatically created through Faeria’s The Hub.  
> This content can be found [here](https://www.faeria.com/the-hub/deck/1420-gb-jump-rush).

* * *

Green Jump creatures making use of Triton Trainer and Oakling buffs with mobility and early agression potential from land movement.

Land type(s): Forest, Lake  
Faeria cost: 2.9  
Difficulty: Intermediate

3x SHIFTING TIDE (1f 1L)  
3x PROPHET OF TIDES (3f 2L)  
1x AURORA, MYTH MAKER (4f 2L)  
3x OAKLING (5f 2F)  
2x RUUNIN’S SHRINE (2F)  
3x ELDERWOOD EMBRACE (3f 2F)  
3x RUUNIN’S MESSENGER (5f 1F)  
3x EARTHCRAFT (2f 1F)  
3x FEED THE FOREST (1f 3F)  
3x GOD HUNTER (3f 2F)  
3x TRITON TRAINER (4f 2L)

---

<div class="post-metadata">

**Author:** ![Friff14](https://boards.faeria.com/user_avatar/boards.faeria.com/friff14/32/2201_2.png) [@Friff14](https://boards.faeria.com/u/Friff14)\
**Post date:** [June 7, 2017, 7:15pm UTC](https://boards.faeria.com/t/gb-jump-rush/7420/2 "2017-06-07T19:15:54Z")

</div>

What kind of land building do you go for here? With blue jump I tend to build to the side and try to move it forward; is that fast enough for this deck?

---

<div class="post-metadata">

**Author:** ![ArdentEspio](https://boards.faeria.com/letter_avatar_proxy/v4/letter/a/3bc359/32.png) [@ArdentEspio](https://boards.faeria.com/u/ArdentEspio)\
**Post date:** [June 8, 2017, 11:09am UTC](https://boards.faeria.com/t/gb-jump-rush/7420/4 "2017-06-08T11:09:13Z")

</div>

You should build straight towards the enemy orb with blue lands to make use of your landmovement. After that try to set up some green lands near the enemy orb and wells
