I will try to go as straight to the point as I can. But be aware there will be a lot of ideas, so keep calm and read steadily while being as forgive-full as you can, doing this you might understand me despite some awkwardness in my writing. I am on the verge on saying farewell to this game.
I have been an online CCG player for a really long time. But my wallet couldn’t affort most of them. I like to experiment with decks. That’s what I like doing. But how can I the experiment with anything is every time I come up with an idea I miss 5 cards that would enable the deck to work properly? That is why I like to have the full sets at my disposal. But seriously at a price like 2-4 euros per pack as I’ve seen on some CCG/TCG and no way to grind more than a few packs per month, I’ve been waiting for a very long time.
Then came hearthstone. It was more affordable than every other big CCG/TCG. You can get something like 10 packs per weeks by playing the game. (Sadly it is put in a daily rythm which is a technique that relies on some cognitive process, which is very disgusting. A great online game should allow you to put your time the way you want it. If it is a streak of 100h during hollidays and nothing during other time periods, or 10h on week end and nothing elsewhere it should be fine. I don’t want to add too much depth into that, but really, it’s one of the main reason why I’m nearly starting to hate faeria just as much as I hate hearthstone).
To be clear, the only reason I played is because it was nearly affordable and I kind of had time/patience. But in fact the coregameplay is not that great at all. Some other cards game felt much better aside the fact there was a lot of extension that would cost you 200 bucks each. But then, why did I switch to faeria?
It was promising. The buy-out was kind of a safety that if I would ever go in the independant mode I could do it. If I wanted to play the game intensively, in a burst then drop it for a while I could. No daily grinding in hearthstone’s way if I didn’t want too. (I don’t even want to talk about how having people grinding for cards affects the metagame, seriously people want to play rush because they want the cards they are lacking, if people had all cards at their disposal independently to the number of their wins, you would see a lot of people playing suboptimal stuff, just to experiment with it).
Last but not least, the nerf on three wish and on rain fall. I like diversity in card games. CCG when you can have a curve costs like : 15-12-3 aka hyper aggro or costs like : 0-4-6-6-2-0-6-6 aka ramp is in the place , 0-0-0-6-8-8-6-2 aka beware the A-O-E, oversize creatures are coming and costs like 3-6-6-5-4-3 aka I’m the balanced midgame. In faeria the costs are a little bit different but you get the idea. Midgame all the time is really sickening. Hearthstone at launch used to have kind of different deck styles. It’s not the case anymore. They killed everything that isn’t board centric midgame. No combos, no heavy control, a slight ramp perhaps and that’s it. And it seems that the designer of faeria find this a good iidea! Look, three wish is out, and for which reason “We want to make tournaments more appealling and longer game are not”. Okay, that’s the exact same punch line as what you can hear from hearthstone.
I can summerize all of this in one sentence. If we quit playing hearthstone to start playing faeria, it’s because we want something different than what hearthstone is at the moment. If you are the same thing, we will stop playing faeria just as well.