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Controll deck that uses efficient creatures and op manta rider to stall until you get 0 faeria hateseeds and 4 faeria 12/12. against any mindrange deck you try and contest their side with efficient creatures and removal and you eventually outscale them. against yellow tempo build to both sides and try to keep board, you will be hard to starve out if you get to your 0 faeria creatures. other controll decks are a problem since they likely outscale you and you cant rush to well but its still possible since you have quiet a bit of burn, still gy-sac, br-controll, yakkapult-swarn and so on are favored against this deck. But this deck should be favored against mid-range decks especially red combat.
Landplacement can be tricky because you want a desert for manta rider to doublecollect but also idealy an axegrinder spot, also a defensive mountain or one in doublecollection depending on the matchup, for that reason i put in air elemental to add some flexibility with the lands and it still provides the scaling.
Overall a red yellow deck that isnt burn and performs decently on ladder.
Land type(s): Neutral, Mountain, Desert
Faeria cost: 3.9
Difficulty: Intermediate
3x OUTLAND RANGER (3f)
3x HATE SEED (7f 2M)
3x AXE GRINDER (3f 1M)
3x FLAME BURST (3f 2M)
3x FIREBRINGER (4f 2M)
2x SEIFER’S WRATH (2f 2M)
2x ORADRIM FANATIC (3f 2D)
2x LAST NIGHTMARE (6f 3D)
2x SHAYTAN DEMON (3f 2D)
2x AIR ELEMENTAL (4f 1D)
2x SOUL DRAIN (2f 2D)
3x MANTA RIDER (5f 3D)