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This versatile water control deck has lots of Jump creatures. Snowstorm Lancer and Aurora’s Disciple synergize well with the many spells included. Hold the Line and Spellwhirl expand the total number of cards to 36, making the deck suitable for a long game. Baeru Wave can be used to secure a victory against non-water decks in the late game. The Imperial Guards provided by Hold the Line are useful for delaying the opponent’s moves, while Baeru Wave converts their lands gradually. And with Frogify, many powerful opponent’s threats can be removed.
To gain positional advantage with the Jump creatures, always aim to create lakes on the inward (middle) tile adjacent to each Faeria well. This will reduce the effective cost of Ninja Toad from 4 to 3 or even 2. Ninja Toad helps you to gather Faeria from the opponent’s well quickly. The more Faeria is gathered from the opponent’s well, the cheaper the cost of Wavecrash Colossus would be. The cheap Colossus can then be used to gain dominance in the mid game. The Triton Trainers are great for preparing an ambush with Ninja Toads. Always recount if the effect of Tritron Trainer has been activated.
Land type(s): Neutral, Lake
Faeria cost: 3.4
Difficulty: Intermediate
3x HOLD THE LINE! (1f)
2x STEAM FORGE (1f)
3x OUTLAND RANGER (3f)
3x NINJA TOAD (4f 3L)
3x FROGIFY (4f 3L)
3x SPELLWHIRL (2L)
2x AURORA’S DISCIPLE (3f 2L)
1x BAERU, THE FIRST WAVE (8f 3L)
2x WAVECRASH COLOSSUS (8f 2L)
3x WATER ELEMENTAL (4f 1L)
2x SNOWSTORM LANCER (5f 2L)
3x TRITON TRAINER (4f 2L)