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This deck has quite a few synergies that can be a lot of fun and can be played in different ways depending on how the game is going. Early on you start collecting with htl & toads while working towards your 6 primary lands needed. If you are losing just wait until your opponent has dropped as many things as possible before you take a big hit and just doomsday. Mid to late game you can lean into carassius swarm/banon high value or radiance creation. I’d love to hear what people do with these synergies & any feedback/questions
things to keep in mind:
Don’t forget to draw all 4 flyers before you banon.
Make sure to draw radiance before you play time of legends so you get banon.
Play stuff like smile/htl/creation before you doomsday if you’ve got the extra faeria/hand space.
fun synergies:
You can smile some flyers after you banon so the smiles don’t go to waste.
Doomsday sets you up to play radiance and maybe creation it.
Make sure to save those 0f carassius creations for after doomsday if you can.
The heal from the htl creatures pops off after damage from doomsday.
You can whirl more creations sometimes
Land type(s): Neutral, Forest, Lake, Desert
Faeria cost: 3.8
Difficulty: Advanced
3x HOLD THE LINE! (1f)
3x AURORA’S CREATION (5f 3L)
3x SPELLWHIRL (2L)
3x BATTLE TOADS (4f 2L)
3x SOUL DRAIN (2f 2D)
1x RADIANCE, IMPERIAL AIRSHIP (20f)
3x DOOMSDAY (9f 2D)
1x TIME OF LEGENDS (1f)
3x IONA’S SMILE (2f 2D)
3x SWARMING CARASSIUS (4f 1D 1F)
3x SPIRIT THEFT (1f 2D 2W)
1x BANON, CAPTAIN OF THE RADIANCE (7f)