Burning Thorns

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Crackthorn Burn. Or Defensive Crackthorn.
I used to call this the former, but the latter is probably more accurate.

The trio of Grim Guards that replaced the Axe Grinders do namely both - they both add additional burn to the Crackthorn deck, but also more of a defensive backbone with their ever useful to Taunt when the Wood Elementals are not enough.

I chose to run three Ruunin’s Guidance over a trio of Elderwood Embrace because I like the versatility that the former provides, and the additional heal is really clutch against some decks.

With the recent Grovecaller nerf I went with more Horsemasters instead, to have less chance for a bad starting hand.

Land type(s): Neutral, Forest, Mountain
Faeria cost: 3.8
Difficulty: Intermediate

2x SYLAND HORSEMASTER (3f)
2x SAGAMI WARRIOR (3f 1F)
1x SAGAMI GROVECALLER (4f 2F)
3x WOOD ELEMENTAL (4f 1F)
2x ELDERWOOD EMBRACE (3f 2F)
3x RUUNIN’S GUIDANCE (2f 2F)
1x SEIFER, BLOOD TYRANT (5f 2M)
3x GRIM GUARD (4f 2M)
3x FLAME BURST (3f 2M)
3x GROUNDSHAKER (6f 2M)
3x SEIFER’S WRATH (2f 2M)
3x CRACKTHORN BEAST (6f 3M 3F)
1x VOICE OF TRUTH (4f 2F)