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Greetings
Disclaimer*
I´m starting this guide trying to explain what is economy, tempo & quality of cards in faeria, this is going to be a long way but i promise to update this guide with new findings and feedback from the community ASAP.
Economy in faeria
Faeria is a deeply economic game basically ´cause you, from start to end, are continuosly making choices of investment, taking risk and trying to controlling it to your side of the balance.
i´ve noticed other guides talking a little bit about the faeria cost of cards and other relevant topics but i want to be exhaustive as possible with this guide and describe some guidelines to really understand how you are transforming 1,2, etc faeria into something else in the board that makes grow your economy.
First i want to introduce some values for you, some of you may disagreee the weigth i´m giving to each of the items but trust me i’ll be more than happy to hear your feedback and arguments about the topic. here you have:
Faeria = Money
Power wheel
- Faeria = 1***f***
- Draw = 1***f***
- Y,G,B,R land = 1***f***
- Neutral land = 0.5***f***
This are only for yellow cards i hope to add the other decks progressively.
Card attributes
- flying = 0.5***f***
- aquatic = 0.5***f***
- jump = 1***f***
- range = 1***f***
- haste = 1***f***
- charge = 0.5***f***/per box (i.e 2 charge creature equals 1 f)
- dash = 0.5***f***(same as charge)
- move = 1***f***(i.e flash wind)
- life = 0.5***f***(i.e life+2 equals 1***f***)
- 1power+1life = 1***f***(i.e campfire)
- 2power or 2life = 1***f***
- deathtouch = 1-2***f***( it depends of the faeria cost of sacrificed creature, cheaper sacrifices are more f )
Quality Equation or Tier
So here you’ll have my first aproximation to meassure the quality of a card by itself.
Tier(T) = ({power+life}/faeriaCost)+cardAttributes
here you have and example of why windstorm chargers are so broken:
[Card=310]Windstorm Charger[/Card]
windstormCharger T = ({2+4}/3f)+ chargeX2 (1f) + gain+2/+0 (3f).
windstormCharger T = (2f) + 1f + 3f = 6f
windstormCharger T = 6f … and thats why you can lose so easily against a well played windstorm charger as it is capable of doubling its faeria cost ´cause of its attributes.
This is just the start of a long topic and i hope to end this guide and i´ll be adding info about strong cards before introducing the synergy concept & tempo (@luuu90 i´m talking to you, i hope to write to you soon cause you can explain tempo better than me).
Hope you enjoy this intro to the guide and use the formula to build better decks. if you want to see a practical example of a deck build with the formula you can take a look at my Y Flying mid-range/control, i´ve introduce the charger to a flying control to take advantage of charger quality.