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Using the new faerie in a burn oriented crackthorn list.
Amount of creatures sometimes can feel lacking against faster decks, but path/stalker can help get a surprise tempo swing and keep ramping lands.
Mulligan keeps are explorer / ele / guard to start t2 collection, shaker is worth keeping to secure some sort of creature as player 1.
Both explorer and wood elemental don’t mind the path buff early to help contest at the wells, but a bigger body through shaker or crackthorn can help sustain the buff to finish the game in a final push.
Hellfire / shaker / crackthorn all help to ping out enemy faeries without a command, hellfire can be taken out for firestorm to deal with more swarm.
General game plan is to go up side and apply pressure to face.
The deck is also really good at strangling out collection while setting up a double collector to stay ahead if they land block too much on the side you go up.
Hook and a 3rd path were previously in the deck, but keeping the events to removal keeps the faerie corrupt impactful.
Land type(s): Neutral, Forest, Mountain
Faeria cost: 4
Difficulty: Intermediate
3x TAIGA EXPLORER (4f)
2x WOOD ELEMENTAL (4f 1F)
2x GRIM GUARD (4f 2M)
2x FLAME BURST (3f 2M)
3x GROUNDSHAKER (6f 3M)
3x SEIFER’S WRATH (2f 2M)
3x CRACKTHORN BEAST (6f 3M 3F)
2x HELLFIRE (7f 2M)
3x DEEPWOOD STALKER (3f 2F)
2x CRYSTAL FLOWER (4f 4W)
1x YAKKAPULT (4f 6W)
2x PATH TO PARADISE (2f 1M 1F)
2x SHADOWSILK FAERIE (2f 4W)