Hi everyone,
I find it interesting, that so many cards are mentioned here, but there’s no Firestorm topic?
Alright, so I’ll just open that one.
First off, I might be kinda new to this game (about a month now), but far away from being a newbie when it comes to games. In fact, I’ve played Vintage Magic for over 20 years and being a board/cardgame designer on my own.
That doesn’t mean I’m always right, but for sure I’m not crying for OP cards without no reason.
How can a single card have impact on all in game opponent’s cards? Yellow rush can just scoop, as Firestorm will sweep the whole board for nothing. It doesn’t help that red already has all the tools at hand to beat yellow rush easily.
Given, It’s weaker against other colors, but even there it’s a very good card, dealing way to much damage to different targets. Having cards that do 4 damage to a single card is one thing, but 3 to all? The math alone tells the story and even if I have to kill one or another creature with a 1/1 afterwards, I probably cleared the board because of it.
Cards that only affect one player have always been problematic and this one is no exception. This card gets rid of most small creatures and may clean the faerie pools in a single swing.
The only way I see to keep this effect as it is, it to do damage to ALL creatures (maybe for 5 then). That way you have to play with the card and time it perfectly. You still have the advantage of knowing when it will happen, which is a huge thing.
I somewhere saw a topic about this card and it was said, that you just shouldn’t overextend (sure, clever play is one part of a game), but you are just not in the position to play save and slow when you play rush. You opponent plays creatures too, so you have to play more and that’s where Firestorm decides the game. So either you make pressure, or you play safe, but with that card, you’ll lose both ways.
Another comment was, that it doesn’t see any constructed play. Well, if that’s true (which doesn’t mean it’s bad), why to pester the non-constructed games with it anyway? Just take it out or change it. Groundshaker and all those removal and taunt stuff red has, is already enough.
In the end, even if Firestorm is just a killer for yellow rush, for that matchup alone, it would be wrong to have that card available.
Now lets hear back ^^