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~~~ INTRODUCTION ~~~
This deck aims to win by gaining maximum value out of a range of relatively-large flying creatures and using them to harass the opponent’s orb.
As early as possible, try to put into play the cards which provide useful buffs to your creatures. Deploy your buffed flying creatures only when necessary to harvest faeria from the wells and maintain board presence, try to reserve the cards in hand to ensure that they receive the maximum value when played; then use these creatures to overtake the board and attack the opponent’s orb.
~~~ REPLACEMENTS & RECOMMENDATIONS ~~~
Below are some cards I consider to be acceptable replacements for similar cards in this deck.
-
Neutral + Wild
++ [Azure Skywhale] -
Hybrid
++ [Frog Tosser] -
Green
++ [Deepwood Stalker]
++ [Tethra, Soul of the Wild] -
Yellow
++ [Iona’s Smile]
++ [Azarai, Wrath of the Desert]
~~~ MOST RECENT UPDATE: 10-SEP-2017 ~~~
Land type(s): Forest, Lake, Desert
Faeria cost: 3.8
Difficulty: Intermediate
3x ANCIENT BEASTMASTER (4f 2F)
3x TIKI TOTEM (3f 2F)
3x EARTHCRAFT (2f 1F)
1x EREDON, VOICE OF ALL (5f 2F)
1x KHALIM, SKY PRODIGY (5f 3D)
3x DRAKKAR SKYCAPTAIN (4f 1D)
3x WINDBORNE CHAMPION (5f 5D)
3x AIR ELEMENTAL (4f 1D)
1x IONA, BELOVED BY ALL (2f 2D)
3x SEED OF PARADISE (2f 1F)
3x SKYWARD SWORDFISH (5f 1D 1F)
3x OVERSKY TOWSHIP (5f 1L 1D)