Guards of War

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A new combat style deck created by sniper_bait and refined by myself. Build neutrals down one side and use mobility and ramp cards to gain board advantage.

Here is a cool trick with Magnus:
If you are playing second and have Magnus in your opening hand you can +1 Faeria turn one. Turn 2 you can explore +1 Faeria again and play Magnus!

Land type(s): Neutral, Mountain
Faeria cost: 5.1
Difficulty: Beginners

3x SYLAND HORSEMASTER (3f)
3x QUEEN’S GUARD (6f)
3x KING’S GUARD (6f)
1x MAGNUS, KING OF MEROVAL (10f)
3x GIFT OF STEEL (3f 2M)
3x FLAME BURST (3f 2M)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
2x OGRE DANCE (4f 2M)
3x RED DEVIL (9f 2M)
3x BLOOD SONG (4f 2M)
2x HELLFIRE (7f 2M)
3x HERALD OF WAR (3f 2M)

I’ve been getting overrun by rush decks.

This deck can defend quite comfortably against rush because use a lot of neutral tiles to defend. Always try to get a Queen/Kings Guard in hand and build from the side of your Orb. Once you’re stable you can push neutrals towards their Orb up one side.

Check out this guide if you want to know more about defending against rush: