GY Tempo Buff

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Yellow Event shell with green buffs to add some staying power to your creatures.

Mulligan: Keep any early creatures that will stick to the board, Ranger and Charger being preferred. Always ditch your green cards.

Open with a desert, almost always in the middle. If you have a ranger turn two should be a forest and them. Otherwise play to your hand. Drop 1 forest early, preferably not on a well-spot and wait on the second forest until you have a buff in hand and want to use it.

Contesting is almost always the best way to go, you want to use their lands as much as possible. 2 Deserts and 2 Forests is all you should need (maybe 1 aggressive desert as well). You don’t need to play anything on forests so use them to create a path or block lands.

Land type(s): Neutral, Forest, Desert
Faeria cost: 3.4
Difficulty: Beginners

3x OUTLAND RANGER (3f)
3x ELDERWOOD EMBRACE (3f 2F)
2x RUUNIN’S GUIDANCE (2f 2F)
2x ORADRIM FANATIC (3f 2D)
1x KHALIM, SKY PRODIGY (5f 2D)
2x LAST NIGHTMARE (6f 3D)
2x SOUL PACT (2D)
2x SHAYTAN DEMON (3f 2D)
2x WIND SOLDIER (3f 2D)
3x WINDSTORM COLOSSUS (10f 2D)
2x FLASH WIND (2D)
3x SOUL DRAIN (2f 2D)
3x WINDSTORM CHARGER (3f 2D)