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Here’s the list:
Dream Keeper X 1 (Orosei, Dream of the deep, proxy)
Curious Biomancer X 2 (Farm boys, proxy)
Emperor Kaios X 1 (Steam Forge, proxy)
Imperial Engineer X 3
Wandering Monk X 3
The Emperor’s Command X 2
Lore Thief X 2
Gabrian Cistern X 2
Aurora’s Creation X 1
Baeru the First Wave X 1
Shifting Tide X 1
Triton Banquet X 1
Aurora, Myth Maker X 1
Radiance Imperial Airship X 1
Forbidden Library X 2
Dream Reaver X 1
Time of Legends X 1
Fuguro Merchant of Wonders X 1
Azure Skywhale X 1
Ninja Toad X 1
Frogify X 1
Basic Strategy: Play a lake every turn. Hold production cards until the Engineers can take advantage of at least two of them, ideally. Enjoy the huge range of options that are given to you by all of the singletons. You’ll usually have a solution, and if you lose, there’s usually something you could’ve done differently that could’ve changed it.
A little story behind this deck, and why it is my current favorite:
I was playing around with a similar deck at the start of the Oversky releasee. Then Skywhales completely ruined its viability in their initial iteration. However, the nerfs and the final cycle of Oversky cards brought it right back, better than ever. The Curious Biomancer finds your clutch neutrals (monks and imperial engineers), and the Emperor gives you some fun and interesting board control options. Oh, and Dream Keeper + monk can be epic, especially because you usually have about 9 cards in hand. (It also helps you find whatever you need, if you don’t have the right cards in hand, amplifying the value of this singleton-toolbox deck.)
Save your mobility cards for a key scenario, ideally a game-winning one, if possible.
The most excellent way to win, of many: fill map with Baerus, then produce with all of them. Make everything lakes. Also fun: turn your board into Emperor’s, then play an engineer to clear the board.
Most common way to win, of many: Imperial airship in their face, Dream reaver anywhere. Better if they put the airship in a Crystal, and you commanded to get it out.
Emperor’s Command is clutch. It’ll get you kills with the help of the Emperor and his engineers. It’ll keep your monks alive, gives you life against burn and gets your fatties out of Crystals. You need them. Use them…wisely.
Enjoy!
Land type(s): Neutral, Lake
Faeria cost: 4.1
Difficulty: Intermediate
2x FARM BOY (1f)
3x IMPERIAL ENGINEER (3f)
1x STEAM FORGE (1f)
3x WANDERING MONK (4f)
2x LORE THIEF (3f 2L)
2x GABRIAN CISTERN (4f 2L)
1x NINJA TOAD (4f 3L)
1x FROGIFY (4f 3L)
1x AURORA’S CREATION (5f 3L)
1x BAERU, THE FIRST WAVE (8f 3L)
1x OROSEI, DREAM OF THE DEEP (10f 2L)
1x SHIFTING TIDE (1f 1L)
1x TRITON BANQUET (3f 1L)
1x AURORA, MYTH MAKER (4f 3L)
1x RADIANCE, IMPERIAL AIRSHIP (20f)
2x FORBIDDEN LIBRARY (1f 5L)
1x DREAM REAVER (7f 7L)
1x TIME OF LEGENDS (1f)
2x THE EMPEROR’S COMMAND (2f)
1x AZURE SKYWHALE (6f)
1x FUGORO, MERCHANT OF WONDERS (5f 3L)