LandHasteBuff

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Very unassuming building 2 forests and 3 mountains before unleashing 3 deserts and near lethal damage in a single turn.

this is the latest iteration of a deck i’ve been using for a few years now
its really strong often taking opponents by complete surprise
sometimes it can fizzle by not getting any creatures, its kinda rare though. hard rush can be a problem, good draw can be favorable enough to rush harder.
lands should be 2 forests, 3 mountains, 3 deserts
best not to play any cards until you have a full hand if you can get away with it.
you then want to play your explore, earthcraft, path to paradise and desert on turn 6. play some creatures, give them all the buffs and do near lethal damage.
if you dont have scourgeflame you can launch your attack much earlier
and often times he’s not needed.
actually if your attack fails to kill and you get fended off. simply doing nothing but gain mana for a few turns can really open up a great opportunity to get that last hit in
Flash Wind and scourgeflame are great for finishing an opponent off. DS and KF+KT do the job nicely as well
LandHasteBuff lives up to it’s name

Land type(s): Forest, Mountain, Desert
Faeria cost: 2.4
Difficulty: Intermediate

3x ELDERWOOD EMBRACE (3f 2F)
3x EARTHCRAFT (2f 1F)
3x RUUNIN’S GUIDANCE (2f 2F)
3x GIFT OF STEEL (4f 2M)
3x KHALIM’S FOLLOWER (1f 2D)
3x KHALIM’S TRAINING (1f 2D)
3x FLASH WIND (3D)
3x SCOURGEFLAME SPECTER (7f 3M 3D)
3x PATH TO PARADISE (2f 1M 1F)
3x DEMONIC SALMON (2f 2D)