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Start with making 3 deserts next to each other, building towards either your left or right well (this is important to ensure that you get good dashing spots for you mistral guide combos). Only exception is, if you have water elemental early on. Against anything that dosn’t run firestorm, you are pretty much free to just swarm the board and can try to setup quad collection. Your comeback cards are pretty strong with twin soul and fugoro. If you loose board too hard, it is also possible to opt for the otk gameplan with monstrosity. Good early creatures are emissary and water elemental. The package of mistral guide + manta rider to setup triple collect by turn 3 is also a decent early game, since you make up for not collecting the first few turns.
Have fun.
Cheers, Lizard
Land type(s): Lake, Desert
Faeria cost: 3.9
Difficulty: Intermediate
2x WATER ELEMENTAL (4f 1L)
1x AURORA, MYTH MAKER (4f 3L)
3x ORADRIM FANATIC (3f 2D)
1x KHALIM, SKY PRODIGY (5f 3D)
2x LAST NIGHTMARE (6f 3D)
3x WIND SOLDIER (3f 2D)
3x WINDBORNE EMISSARY (3f 2D)
2x SHAYTAN MONSTROSITY (5f 2D)
3x SOUL DRAIN (2f 2D)
3x TWINSOUL SPIRIT (4f 3L 3D)
3x MISTRAL GUIDE (4f 2D 2W)
1x FUGORO, MERCHANT OF WONDERS (5f 3L 3W)
3x MANTA RIDER (5f 3D)