First off, thanks to the developers and everybody on the Abrakam team for their hard work and creation of an awesome game. Also thank you for incorporating new daily quests that provide shards and packs!
Here’s a list of my ideas and suggestions of what Faeria needs the most to continue to be an excellent game and grow. I have no idea if some of these things are already underway, or if they are specific good reasons (cost, time, other) that these things are already not a reality.
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In-game chat and lobbies. Taunts are cool. But a game as neat and dynamic as Faeria should really eventually have chat between players in a match. That, and a general lobby (or 2-4 lobbies of different natures, ie: general, strategy, decks) where players can talk. Discord is an awesome resource but it’s a separate thing and simply because of it’s nature of needing to be installed, won’t be used by all players.
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In-game deck and graveyard viewing. This is pretty fundamental. Due to the nature of Faeria, players are going to be changing their decks frequently. Memory is not a skill that we should be testing. Please eventually look to allow players to view the remaining cards within their decks, and cards that are in the “graveyard” of both players. This just is right for a game that wants to be in the e-sport realm and wants to be taken seriously as a competitive, strategic game.
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Remove forecasting, or at least in the ranked queue. During a match, you can see what tiles, cards, and units your opponent is hovering over. The ability to pull view cards and mull over your options is again an important part of a strategic, competitive game. While it may indeed be in some ways interesting to try to predict your opponent’s cards and plays and thinking processes based on what they highlight, it really isn’t a skill that we should be testing. Again, at least not in ranked queue, as players should be able to fully view the game and think things through without their opponent knowing their business. Note: both players should be in unranked for forecasting to be enabled, in my opinion.
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Eventually, especially if the developers continue to create cards as swingy as they have been, (which isn’t a terrible thing, but I would prefer a slightly slower game and less swingyness, myself) they will probably need to either remove the deck size limit, or better, increase deck size. Alternatively, I would love a format where players come to the game with TWO decks, and choose which to draw from whenever they would draw a card. Another cool option would be a format where after a set number of turns, instead of drawing by default each turn, players could choose to select a specific card from a card pool (nine or so cards, their choice, just like a mini-deck). This sideboard-esque feature would put more cards into the deckbuilding process, and introduce a whole extra layer of strategy to the game.
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Remove the orb life cap. Faeria is a game with very strong, very fast decks. Allowing players to gain life beyond their starting 20 would provide a slight bit more of a buffer against this, and would also enable further use of god orb life as a resource.
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Player card design competitions. Winners would win gold/shards/packs/limited edition avatars/wells, etc… as well as have one or more of their final designs implemented, with possibly developer tweaks and balancing, coordinated with the winner. A carefully thought-out, fair competition model, and private entries.
Next I want to discuss things that I think would be very awesome, but are not as essential or are less global in nature…
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Three player mode would be incredible, as some players and I have already discussed briefly in other threads. I would love a triangle map with direct open lanes of five hexes between all three players. There would be neutral wells equally between each player, slightly towards the center (again, open back lane of five hexes (or more may be necessary) between each player. There would be a triangle of Faeria wells towards the center as well, with each player having one closer to them. This would require a re-working of cards involving enemy wells, as well as many cards affecting “the opponent.” But it would be super crazy fun. Be the last one standing!
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Carefully implemented trading between players, in a marketplace lobby. Strict enforcement of spamming offers in non-market lobbies. Trades would probably have to be one-for-one, of the same rarity. Shards and gold trading sounds a little scary to me.
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nurf siefer. No seriously please do. As someone who is using the Slam mechanic a lot, I feel that it could be modified to affect just one additional target. Either way, Seifer is one of the most annoying creatures in the game by far. The fact that he gains the attack AND life of killed creatures, and before damage too, is absurd. Especially with as big of a body as he already has. Change Slam, lower his damage, change the priority, do something different. Or, at the very least, give every faction more removal/threat nullifying options, even if they are expensive or limited in some way.
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Hire me as a creative director and/or community manager. Thanks!