MCXIV 4th-Choke Make Windborne Great Again

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Manta rider, Charger, and Khalim are the cards you need to establish early game dominance with your move tricks. If you can pick a couple of these up early, you can often completely roll over your opponent. Windborne champ is an amazing card, and my personal favorite in the game; the 5 desert requirement and the weak body of air elemental are the biggest issues.

Emissary can provide a bunch of value, often collecting and swinging for 5 with a move trick.

Rush decks are probably your hardest matchups.

Land type(s): Neutral, Desert
Faeria cost: 3.4
Difficulty: Advanced

3x OUTLAND RANGER (3f)
2x ORADRIM FANATIC (3f 2D)
1x KHALIM, SKY PRODIGY (5f 3D)
2x LAST NIGHTMARE (6f 3D)
3x WIND SOLDIER (3f 2D)
2x WINDBORNE EMISSARY (3f 2D)
3x WINDBORNE CHAMPION (5f 5D)
2x AIR ELEMENTAL (4f 1D)
3x FLASH WIND (2D)
3x SOUL DRAIN (2f 2D)
3x WINDSTORM CHARGER (3f 2D)
3x MANTA RIDER (5f 3D)