MCXV-Zarrockar's yellow tempo

This topic has been automatically created through Faeria’s The Hub.
This content can be found here.


Standard yellow tempo list: i play 2 choking sand because you have really nice targets in the current meta. I like also running rangers instead of maceman because it brings some nice event synergy. You have a lot of efficient creatures as manta rider, shaytan demon and colossus with a great amount of mobility tricks, which allows you to push orb damages quite quickly.
Remember to play around bomb slinger playing your chargers / demons

Land type(s): Neutral, Desert
Faeria cost: 3.3
Difficulty: Intermediate

2x OUTLAND RANGER (3f)
3x ORADRIM FANATIC (3f 2D)
1x LAST NIGHTMARE (6f 3D)
3x SHAYTAN DEMON (3f 2D)
2x KHALIM’S TRAINING (1f 2D)
3x WIND SOLDIER (3f 2D)
2x WINDSTORM COLOSSUS (10f 2D)
3x FLASH WIND (2D)
3x SOUL DRAIN (2f 2D)
2x CHOKING SAND (4f 2D)
3x WINDSTORM CHARGER (3f 2D)
3x MANTA RIDER (5f 3D)

New to the game with no Oversky yet…suitable replacement for the 3x Manta Riders? Or is it not worth playing this version without them?

Thanks!

This is maybe the best card in the deck, so i would’nt advise you to play it without manta rider :confused: When you have enough gold buy manta’s island first, best cards are here in my opinion !