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REPLACE BLAZING SALAMANDER with EMERALD SALAMANDER
DESCRIPTION: this is a rush deck, the idea is mix green ramping cards (earthcraft, path) and value cards (feed the forest) with red combat creatures (underground brigand, boss and cap).
EMERALD SALAMANDER in this list perform better than crackthorn because all the creatures will be at close range, al the action is near opponent orb. Salamander is a really good card because can buff your minions killing his harversters at the same time.
START: start with a standard rush pattern, better put a forest at the first or secondo turn to use the ramp cards, path is strong with all combat creatures and willow and, of curse, with the emerald salamander.
STRATEGY: the gameplay is similar to red combat rush, the idea is outvalue your opponent killing his harvester and generating faeria from value trade or hitting the orb with combat cratures. Verduran frorce is a good hearly drop to open the way to the orb. Flame burst is the most versatile removal, u can use it to close the game too or free your creature form cristals.
Land type(s): Neutral, Forest, Mountain
Faeria cost: 3.3
Difficulty: Intermediate
2x LIVING WILLOW (3f 2F)
2x VERDURAN FORCE (6f 2F)
3x EARTHCRAFT (2f 1F)
2x FEED THE FOREST (1f 3F)
3x UNDERGROUND BRIGAND (3f 2M)
2x GIFT OF STEEL (3f 2M)
3x UNDERGROUND BOSS (5f 2M)
3x FLAME BURST (3f 2M)
3x BLAZING SALAMANDER (5f 2M)
3x CRYSTAL FLOWER (3f)
1x CAP-10, SKY PIRATE (4f 2M)
3x PATH TO PARADISE (2f 1M 1F)