Mile High Club

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A fast sand deck that features a healthy blend of flying, haste, dash, and charge creatures,with some attack/life boosting and attack god bonuses.

Ideally drakkar skycaptain and or air elemental is best played within the 1st few rounds to get you farther to the god and boost future flying creatures as they are drawn.
The haste creatures also are helpful in advancing quickly to the other side but should be used sparingly for advancement as they can be heavy hitters when you’ve made it to the god.

Faeria harvesting can be useful if you can get at least 1 card on a harvester(skycaptain usually) but for the most part once you reach their god all faeria goes towards summon,surrounding,and slamming their god.
if you cant place land in 2 spots right next to their god at the very least try and get the top right harvester summon spot and force your way to the god from there.

Land type(s): Neutral, Desert
Faeria cost: 3.3
Difficulty: Intermediate

1x FREEDOM FIGHTER (5f)
2x MASTER SWORDSMAN (3f)
1x QUEEN’S FAVORITE (4f)
1x QUEEN’S ASSASSIN (3f)
1x FORTUNE HUNTER (3f)
2x ORADRIM MONK (3f 2D)
1x KHALIM’S FOLLOWER (1f 2D)
1x ORADRIM TEMPLAR (3f 1D)
1x ORADRIM FANATIC (3f 2D)
1x DESERT TWISTER (5D)
2x KHALIM’S SKYGUARD (4f 2D)
2x WIND SOLDIER (3f 2D)
3x DRAKKAR SKYCAPTAIN (4f 1D)
1x SHAYTAN SCAVENGER (4f 2D)
2x DUNE DRAKE (4f 1D)
2x AIR ELEMENTAL (4f 1D)
1x WIND WISP (4f 1D)
1x DEATH WALKER (3f 2D)
1x OATH TO OBLIVION (2f 2D)
1x DEMON WING (3f 1D)
1x REBEL GLIDER (3f)
1x IONA’S SMILE (2f 2D)