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Goal is two faceted , first you want to rush middle and put some yellow in the middle for mistral and then if at all possible to get some neutral lands near his orb atleast 1 space away (or a blue one next to his face can do the trick) will cover the first phase
2nd phase : the rush fails, that’s ok, it was more of a gambit to keep the other player on the defensive , u will still have dealt a bit of damage using mistral’s hasted dashed minions to his face — drag the game out with hellfire ,garudan and fatigue him with storyteller
notes:
Position mistral in the middle one way or the other , no u dont use him for combat if possible unless its a super trade since u’ll need him to go fetch faeria in this 2nd phase
Sometimes that silly earthcraft gets into ur hand too late, dont waste it, its 1 extra point of life with radiance at the end same with khalim’s prayer when ur aproaching the end of your deck,yak attack doesnt necesarily have to be used offensively either, they make a good wall to your orb
Mulligan : earthcraft, oradrim monk, freedom fighter, iona’s smile, khalim’s prayer, shifting octopus… but most important mistral guide with one of the haste minions
Land type(s): Neutral, Forest, Mountain, Lake, Desert
Faeria cost: 4.5
Difficulty: Intermediate
2x FREEDOM FIGHTER (5f)
1x YAK ATTACK (9f)
3x STORYTELLER (3f)
2x ANCIENT HERALD (6f 1L)
2x EARTHCRAFT (2f 1F)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
3x ORADRIM MONK (3f 2D)
3x KHALIM’S PRAYER (2D)
1x RADIANCE, IMPERIAL AIRSHIP (20f)
2x BLOOD SONG (4f 2M)
2x HELLFIRE (7f 2M)
3x MISTRAL GUIDE (4f 2D 2W)
1x IONA’S SMILE (2f 2D)
1x CAP-10, SKY PIRATE (4f 2M 2W)
2x SHIFTING OCTOPUS (4f 1L 1F 1W)
1x ULANI, OVERSKY SHAMAN (4f 1L 1M 1D 1F)