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The goal of the deck is to quickly establish an aggressive mountain preferably on an enemies well and then overwhelm them with faeria efficient creatures. Air Elemental and Water Elemental more quickly establish your colored lands and (along with Axe Grinder) represent your most efficient faeria gathers. Syland Horsemaster and Prohet of Tides give the mobility needed to establish the early aggressive mountain. Twinsoul Sprit serves as one of the finishers as they do not require aggressive lands to be summoned on and can overwhelm your opponent by reinforcing your aggressive red creatures. Frogify and Choking Sand are your removal. Time of Legends plus Baeru, The First Wave are an answer to many different types of decks and successfully changing some of the opponents colored land can really shift the tempo of the game given how cheap the rest of your creatures are (3-4). Most of your creatures have more attack than health which leads to Firebringer serving as a another potential finisher. There is a large colored land requirement for the deck (8 unique), but for the most part you can play something significant when needed. Typically you want to open with a land in front of your orb and can establish any drawn faeria gatherer into a collection spot by turn two no matter which of the three colors the creature is. You only need to establish a second mountain when Firebringer is sufficiently large enough and that can be a defensive summon point for the creature. Other colored lands are fairly naturally made through Elementals and additional summon points for creatures.
Land type(s): Neutral, Mountain, Lake, Desert
Faeria cost: 3.8
Difficulty: Intermediate
3x SYLAND HORSEMASTER (3f)
3x FROGIFY (4f 3L)
1x BAERU, THE FIRST WAVE (8f 3L)
3x WATER ELEMENTAL (4f 1L)
3x PROPHET OF TIDES (3f 2L)
3x AXE GRINDER (3f 1M)
3x SHEDIM PEST (4f 1M)
2x FIREBRINGER (4f 2M)
3x AIR ELEMENTAL (4f 1D)
2x CHOKING SAND (4f 2D)
3x TWINSOUL SPIRIT (4f 3L 3D)
1x TIME OF LEGENDS (1f)