Hello. I just want to put here my analysis, the way I look at the Faeria resource system, mainly inspired by Magic.
We have 2 types of resources, Faeria, and Lands, these are color specific.
You can spend Faeria unlike Lands that are just a condition needed to play a colored card.
1 land equals about 1 faeria.
But here is the thing, you get 1 land per turn (except if you draw/gain 1 Faeria from your wheel),
but you get 3 times more Faeria, even more if you harvest from Faeria wells.
That’s why a Faeria is more common than a land, and many cards cost a lot more Faeria than Land.
It’s easier to get Faeria.
Lands are a condition to play a card.
The thing is that, the first time you will play a colored card, you will normaly build your lake, desert, mountain or forest. The card will be as strong as an equivalent neutral card that needed one more faeria but no lands to be played.
But when you already have your terrain, when you will play your card that needs one land, you will not have to build another land. So the land cost of the card is “free”.
That means, it will be stronger than it was previously.
So the equivalent neutral card of your colored card will become worse.
If I take the example of Tyranax and let’s say an equivalent 4/6 creature for 6 Faerias (but no lakes needed).
Tyranax will need me to build one lake if that is the first blue card I play.
If I already played other blue cards, if I already have 1 lakes. Tyranax will not need me to build one lake since I already have one. So it will cost 1 “less” land.
If I now take my 4/6 for 6 Faerias, it will cost 6 Faerias if it is the first (neutral) card I played.
If it isn’t it will still cost Faerias.
So a colored card will cost “less” the more you play other colored cards. Since you will pay only one time the land requirement, and the other time you will accumulate extra value (except if you need to have more lands than before by playing a card that needs multiple lands).
But in the current balance of the game. 1 Faeria equals 1 land.
That means every individual neutral card is worse than every colored card, except if either the neutral card we are talking about is too strong or if the colored card is too weak for their cost.
But there is an annoying thing about this system. More you play colored card, more you will get extra value and stronger they will be compared to neutral cards.
So all of that depends of games lenght.
If you have an agressive meta, 1 land will tend to be equal to 1 Faeria. If you have a slow control meta where more cards will be played before the game ends, 1 land will tend be more valuable the slower the meta is.
That’s the thing about this system. It’s so hard to balance neutral cards compared to colored cards.
Except for the explorers cards, because they are almost colored cards.
This can be a real problem if you want to design a lot of neutral cards.
PS: I am wondering if you have plans to add colors in the future. Because with 4 colors, there is a lot of strategies that are not covered yet. I do not think you will but I need to be sure ^^