[NO DLC] Mono Green Midrange

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This is a Green variant that offers a good introduction to the midrange playstyle.
Start with a Forrest to the side when you have a turn one play like Sagami Warrior.
If you have something like Verduran Force in hand, it can be helpful to start with a Forrest in front of your orb and choose sides accordingly to what your opponent is doing.
Use mobility to set up big bursts.

Your gameplan is to push down one side with double lands and contest the opponents well.
Tiki Caretaker and Tiki Piper double down as good collectors in the back line.
You can often catch opponents off guard with double land into Queens Guard.

If you don’t have all the required cards or want to adept to certain meta decks, you can use a variety of good cards from this pool:
↳ “Punishment” (currently really good, because of all the Wild Land cards aswell as discovered cards or treasures), “Deepwood Stalker”, “Shamanic Dance”, “Maceman”, “Emperor’s Command”, “Ruunin, The Relentless”, “Falcon Dive”.

If you have any question, feel free to ask here.
PS: Yellow is a pain, especially with Choking Sands.

Land type(s): Neutral, Forest
Faeria cost: 4.2
Difficulty: Beginners

2x SYLAND HORSEMASTER (3f 3W)
3x QUEEN’S GUARD (6f)
3x SAGAMI WARRIOR (3f 1F)
2x SAGAMI GROVECALLER (4f 3F)
3x TIKI CARETAKER (3f 2F)
2x TIKI PIPER (3f 1F)
1x TETHRA, SOUL OF THE WILD (10f 2F)
3x ELDERWOOD EMBRACE (3f 2F)
3x VERDURAN FORCE (6f 2F)
3x GROVE GUARDIAN (5f 3F)
2x ANCIENT BOAR (5f 1F 2W)
3x RUUNIN’S GUIDANCE (2f 2F)