Ogre Illusions

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Use Bargainers, Dances, and the Blood Song to get huge 0 or 1 faeria creatures.

Use Aurora’s Creations on Groundshaker or enemy monsters to get the biggest possible 0 or 1 faeria creatures. In a pinch, Creation works OK on Bargainer too if you really need to cast it and don’t have the faeria.

Drop enormous Illusions. The Cannon Carrier makes it laughable.

Use Firestorm/Garudan as a last resort.

If you’re waiting for the right combos early game, use Spellwhirls to play defense.

This deck requires careful hand management, so there are no obvious mulligan rules. The original cards often dictate what options you have, and they may be better than RNG. Obvious Drops: Icerock, Firestorm, Illusion, Creation. Obvious Keeps: Song (but only 1), Bargainer, Spellwhirl, Battler (almost always, just for the taunt).

This deck can be amazing or frustrating if RNG frowns upon you. But when it works (more often than not in my experience), it’s great fun.

Land type(s): Mountain, Lake
Faeria cost: 5.9
Difficulty: Advanced

2x AURORA’S CREATION (5f 3L)
3x SPELLWHIRL (2L)
2x KOBOLD WARLORD (7f 1M)
3x OGRE BATTLER (8f 2M)
3x BOLD BARGAINER (7f 2M)
2x BARBARIAN OGRE (7f 2M)
1x CANNON CARRIER (7f 1M)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
2x GROUNDSHAKER (6f 2M)
2x FIRESTORM (6f 3M)
1x BATTLE RAGER (7f 1M)
3x OGRE DANCE (4f 2M)
1x ICEROCK BEHEMOTH (8f 3L 3M)
1x BLOOD SONG (4f 2M)
3x ILLUSION OF GRANDEUR (7f 2L)