After a long discussion on Discord, I thought I would come here to organize and present my arguments concerning the current system of “ETB order matters”. (ETB = enter the battlefield)
For those unaware, “ETB order” is very important in Faeria at present. For example, if you have two creatures next to a well, then the creature that was played first, will harvest first. Usually, this doesn’t matter, but for some specific abilities, Luduan for example, it does. If you have luduan and another creature next to a well, it’s impossible to know whether luduan will trigger unless you also know whether luduan was played before that creature.
“ETB order” matters in other cases as well. In a recent patch, AOE damage was changed so that rather than having all of the damage be dealt to each creature all at once, the damage was dealt in chunks, according to the order the creatures entered the battlefield. This means that if you have a Ruunin’s Shrine up with 7 health and your opponent cast Firestorm, that your first 3 creatures will be protected by the shrine, but all subsequent creatures will not. This means that its impossible to know what the effect of a firestorm will be unless you know the history of the game, and the order all creatures were summoned.
While these “ETB order” matters mechanics are functional, I don’t believe they lead to the most intuitive game play. In fact, I’ve never once seen a player immediately understand why they didn’t get the Luduan trigger when Luduan was right next to the well. Similarly, I would find it surprising if the interaction between Firstorm and Ruunin’s Shrine was Grokkable (able to be understood intuitively) to the average player. Even if “ETB order” matters was intuitive, I don’t think it is a good sollution as it imposes memory issues into the game. It isn’t enough to know what the current board state is, to understand how effects work, you must also know the game’s entire history. If you don’t know what order creatures were summoned in, then you don’t know what the impact of your Firestorm will be.
These memory issues are easy to avoid by switching away from an “ETB order” matters system. Instead of an “ETB order” matters system, I propose a simultaneous event system. Firestorm would go back to the old implementation, where in all damage is dealt to all creatures all at once. Harvesting would be updated so that multiple creatures can harvest the same 1 faeria from a single well. This means that when your Luduan is next to a well along with another creature, both creatures will harvest, you will get 1 faeria from that harvest as only 1 faeria is available at each well, and your luduan will trigger as players expect.
At this point, you may be wondering why, if this system was already in place with firestorm, the devs changed it to use “ETB order” matters. The simple truth is that firestorm was changed because of the way other cards worked. Firestorm was “fixed” in order to cover up a flaw in a different part of the game, namely to make Grim Guard (and the like) work intuitively with Ruunin’s Shrine. In the old system, before the patch, the combat damage dealt by Grim Guard took place at the same time as Grim Guard’s combat trigger, that also deals damage, meaning that a Runnin’s shrine with 1 health would absorb both the damage from Grim Guard as well as the damage from Grim Guard’s combat trigger. I believe this to have been a mistake. The developers fixed the interaction by ending simultaneous damage, when they should have fixed the interaction by ending the simultaneity of Combat abilities and Combat Damage.
Any cursory inspection of combat abilities leads to confusion. For example, let’s assume you have a Sagami Warrior in play and it fights a 5 power creature. Under the current system, the creature is dealt lethal damage at the same time its ability resolves leading to Sagami Warrior dying as a 3/1. This interaction isn’t limited to sagami Warrior either. Sagami Elder faces a similar problem. If you fight your Elder with a 5 power creature, Sagami Elder will be dealt lethal damage, and before it dies, it will randomly buff a creature, often itself, before dying. This leads to Sagami Elder often dying as a 3/1. These aren’t intuitive interactions and they often lead to feel bad situations where Sagami Elder or Kobold Warlord end up pumping themselves during a lethal combat while you have a board of other creatures that could be pumped.
These feel bad situations are easily avoidable. Simply end the simultaneity of combat damage and combat abilities. Instead of the current system where creatures are already dead, but not really dead as they are still on the board, have a system where creatures really do die before the combat ability resolves. To be clear, the order of events would be…
- Combat damage is dealt and toughness of shrines/creatures is adjusted. Combat abilities trigger.
- State based actions remove all units with 0 toughness from the game board.
- Combat abilities resolve.
…By switching to this system, the game of Faeria gets to have its cake and eat it too. We get to keep the simultaneous damage of single effects like firestorm, while letting Grim Guard deal its damage the way players expect as well. If there is a shrine with 1 health and a grim guard fights a creature, first (step 1) combat damage is dealt, reducing the shrines to 0 life, second (step 2) the game checks the shrine and discovers that it is dead and removes it from the board, (step 3) the combat ability resolves dealing its two damage to the player as the shine is already dead.
If my proposed changes were implemented, Faeria would have a consistent and intuitive system of resolving abilites and damage that doesn’t have any memory issues associated with it.
Thank you all for reading. Please feel free to poke holes in my idea.
TLDR - Two basic ideas are proposed. The first is that the “ETB order” matters system should be replaced with a system of simultaneous events. The second is that Combat abilities should be slightly modified so that combat effects aren’t simultaneous with combat damage.
EDIT: Upon re-reading this post, it occurs to me that the tone can come off as accusatory or condescending, as if I somehow know more better than the developers what is good for the game. All I can say in my defense is that I didn’t intend this tone and I don’t believe I know better than the developers. I’m merely offering an alternative to the current system, that I, as an individual, believe I would prefer. I believe many others would prefer my proposed changes as well, but leave it to them to form their own opinions. I wouldn’t bother to write such long and detailed post if I didn’t have so much confidence in the game of Faeria and the developers creating it for us.