Big wall of text. Sorry if it’s too much to stomach, but i hope atleast some people will read it till the end, and i won’t make a TL:DR because i can’t express myself in so few words about how i feel.
I feel like every thread i’m making on the forums is whining, so i’m sorry beforehand but:
The oversky expansion brought a lot of great mechanics and a lot more viable color combination, which is of course a good thing for a card game. But it also brought something i feel has ruined all my fun: Namely removals. When i started playing Faeria last year, it was fun and the meta shifted each month, and it still felt balanced because each color had their own identity. But after oversky i feel the meta has completely stagnated, let me explain:
I don’t play faeria in the high tiers and im not a progamer or anything even remotely similar, but what i liked about faeria pre oversky, was that every faction/color had strength’s and weakness.
But now every single color in the game can pretty much bandaid their weakness’ by splashing (imo) op oversky cards, as an example: Blue only had frogify, mirror phantasm and they could also use falcon dive for a bit of neutral for removals. oversky–> now they also have frogtosser, crystal flower, emperors, whale, deepwood stalker (i know it got released before oversky, but it’s still a removal). And all you need is to splash a bit of green, of course you would rarely (if ever) use all of those cards in the same deck. But it has still made it too easy to add removal to an otherwise removal-starved faction. You might argue that you could just splash yellow/red before, and thats true, but you still had to make an actual effort with your deckcrafting to find good synergies. All the neutral OS cards can be plastered on every color/faction in the game for immense value.
Before oversky got released, red and yellow was the strongest factions when it came to removals because their hard removals were more effective than the soft removals of blue, and green had basically nothing before deepwood stalker. And it felt balanced. But now everybody is playing the same color combinations and archetypes so they can either splash removals, or for land acceleration. I know a lot would white knight this thread, and others would probably feel im whining and i should just “git gud”. And you might be right, but i can’t help but feel i’m having a lot less fun now, than before.
Imo every faction is basically the same archetype now. green/blue frogtosser removal decks, red/blue reduction decks with removals, red/yellow with even more removal, Green decks with removals, blue decks with removals and so on… It’s imo frustrating to play against the exact same decks over and over, all with removals by the tonne. It has also removed a lot of the prediction mindgames which was a huge part of the game before: counting your red enemy players flameburst + seifers and/or firebomb + bombslinger. knowing he would have nothing left when those 6-12 cards had been spent. (and often you wouldn’t have room for all 12 cards in your deck) The same with blue frogify and phantasm, or yellow LN and Choking sands + wind soldiers and soul drain.
Even something like a mono green deck has deepwood stalkers, CF, whales, emperors command, and falcon dive as potential removals. Which i feel they should never have as an option when their ‘strength’ is their big statlined creatures, with a weakness (before OS) of high land req, high faeria cost, and very few removals. But now that weakness is pretty much nonexistent. And the same goes for any other faction. You can always find some way to band-aid your deck(s) weakness’ by splashing like 2 land req worth of oversky cards into your deck. Or use CF/Whales.
I’ve made the hard choice today to completely stop playing Faeria, and possibly look for other dccg’s to spend my time on. And it’s a bit saddening for me, because faeria has been the best one i’ve ever played, and the ONLY one i’ve had so much fun with and stuck with for more than half a year. Also it’s one of the only dccg’s i’ve spent a decent amount of money on without feeling forced to, to be competitive.
All the best from here on out, to the community and the Faeria team - and i hope when i come back in half a year or more, that it has changed for the better.