The Pandora Helpersheet is a Google Spreadsheet that allows you to track the viability of your Pandora runs. You enter if you are using a free Pandora coin or one that was bought with gold, the decktype you drafted and how much gold you get after every game, and it calculates a whole bunch of information for you.
Wondering how close you are to running Pandora indefinitely?
Want a percentage that shows you how much more lucrative running Pandora is for you personally than buying Battle Chests with gold directly would be?
Want to evaluate which decktype does the best in Pandora with your personal skill?
Want to know your average Pandora Point payout per run?
You can do all that and more with this spreadsheet, in an easy to use fashion.
Thereâs a neon-orange field at the top of the spreadsheet saying âTutorial? Mouseover this textâ. Mouseover that text!
Can you add feature X?
Yes, probably. You are free to leave suggestions in here. Thereâs some really obvious stuff that I want to add over the next couple of days. (For example what your average amount of games is that you need to win to break even. Or how long your next run needs to be in order for you to turn your raw gold profit into the positive (or for it to stay in the positive if it already is).)
The reason things like that arenât in there yet is that I want to get this into peopleâs hands so they can use it and possibly tell me about bugs or issues, especially considering that things like that rely heavily on the calculated values, so I want to make sure those are correct.
Also note that thereâs no reason for you to wait for a new iteration with more features before you start using it, because copying over your data into a more elaborate chart doesnât even take 20 seconds.
Effective Profit is probably more useful than profit and revenue in the right hand columns
Your Gold âGâ formatting stops on row 20, lower rows donât have the âGâ formatting
Use data validation dropdowns on the decktype imputs (ColC, using Validation Range J2:O2) to avoid input errors
Your 3 reward formulas (Gold/Chest/Points) could be a lot simpler. Gold for example: =ARRAYFORMULA(IF(ISBLANK(B13:B),"",CHOOSE(D13:D+1,700,800,900,300,600,900,1400,1900,2600,2900)))
Profit and Credit calculations should also rely on the Wins Col (D) instead of recounting
Total Runs should COUNTA( ColB ) instead of ColC (since itâs required for most of the other calculations and C is not)
âView:Freeze: up to Row 12â so you dont lose the headers as you scroll down.
Nice! I am more interested in win-loss record rather than profit though. Minimum reward for pandora is 1 battle chest + 700 gold, and you get gold from daily quest just for playing so itâs always going to be profitable.
Yeah, I wanna get practice runs in there and filter them out for the profit stats. Also Iâm probably going to shift some stuff around so itâs 11 main columns instead of 9 and you mark losses with an âxâ or something similar in there so I can do nifty stuff with that (like tell you the winrate per round etc.)
Instead of break-downs and stats for deck based on aggression type I would be more interested in breakdowns by color. Which colors do I pick/play the best?
Trendlines / scatterplots to see if Iâm improving
Comparing my winrates of particular color combos; knowing I do better with RB over RG might effect how I draft future runs
If the win chests are completely random the Min/Max/Average/Sum stats would be more useful as a lump sum rather than per column
P.S. I also amended my previous formula suggestion for Gold ⊠I missed the â+1â in the CHOOSE() the first time.
[quote=âEggr, post:5, topic:4445, full:trueâ]
A few more thoughts:
Instead of break-downs and stats for deck based on aggression type I would be more interested in breakdowns by color. Which colors do I pick/play the best?
Comparing my winrates of particular color combos; knowing I do better with RB over RG might effect how I draft future runs[/quote]
You can already kinda do this by changing the deck types at the top and/or adding new ones (which should be a pretty simple copy/paste job, as in the gif).
The reason why I didnât include something like that from the get-go is that I think thinking in per-color performance isnât something that helps players (especially new players) improving, because itâs a very limiting mentality or mindset.
However, I want to eventually add better support for this with a formula that takes apart something like âred/green controlâ so people can pull individual stats from that for red, green and control or red/green or green/control or any combination of those (or any other keywords for that matter, including usermade ones).
But for something like that, in the end I should probably put the stat-stuff that currently is above the main-part (the per-run part) into a separate sheet for the sake of clear arrangement, otherwise it gets cluttered really fast.
However I need to read up on that, havenât done spreadsheet stuff in a long time apart from this one, as you already noticed. ^^
Itâs actually a pretty slick spreadsheet already. I was mostly speculating on what sort of direction and features you might persue if/when you wanted to embelish it.
In fact, the open ended array âB13:Bâ is something I had never seen before and is fairly interesting, I always copy my non-array forumlas all the way down the page. At least in part because I spend significantly more time in Excel instead of google docs and it doesnât seem to quite translate into Excel, but I might try to use that in the future. I also like the animated tutorial ⊠is that a embed .gif?
It would be so awesome to have the data available for everyone. It would be interesting to see if you could see if one playstyle is more successful or one color or a combination is more prevalent than the others.
Your 3 reward formulas (Gold/Chest/Points) could be a lot simpler. Gold for example: =ARRAYFORMULA(IF(ISBLANK(B13:B),"",CHOOSE(D13:D+1,700,800,900,300,600,900,1400,1900,2600,2900)))
[/quote]By the way, this doesnât work as youâd expect it to because CHOOSE doesnât work with Arrayformula in a logical way.