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open with forest, mountain, then try to get neutral lands in proximity of the enemy orb
if your opponent has no defense or is out of reach you can go face early, it’s also ok to go face if you want to cycle a prayer - especially if you have more
otherwise draw until you have 9 cards on hand and use flower + choking to make room for the attack - in best case path -> 3 haste creatures and attack face, u can maybe even attack with another one if you have flashwind
should be enough to kill people over 2 turns, if you dealt some poke damage earlier you can do it in 1 turn
I have something similar, but i run Oradrim Templars, Chieftains, and only 1 choking sands. Also i feel the chieftain is the mvp of my deck. a 7/1-9/1 wind soldier is pretty strong imo :P. and the templar is absolutely insane if you manage to get it buffed a bit.
I see the point of choking sand and flash wind now. You want to concentrate on hitting orb, other cards like Anemone and Chieftain are kind of win more, cards that help you when you are already in a good position.
My deck had trouble out-rushing yellow rush though, Anemone helped me a lot in that matchup last game, especially against followers who are powerless against Anemone.
It’s probably bad if opponent knows about this deck. Right now, the surprise factor can win a lot of games. Building a forest allows you to use earthcraft, helps to secure offensive land and find what’s lacking in your hand.