What about we change Ranged:
- From: Attacks the first enemy in a straight line (friendly units block the way). Can’t move and attack in the same turn.
- To: attack a enemy up to 2/3 spaces.(reduce HP to 2 or can’t receive HP buff).
What about we change Ranged:
one idea that could be interesting to explore is allowing range creature to move and attack but always allow the enemy to retaliate. Range become a more versatile option to pick fight rather then a way of doing damage without taking any.
lorewise, its a bit harder to explain this mechanic thought