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Gemsilk Faerie means Gemshell tortoise
Early game:
1st: Try to get spring mochi,lore thief or at least ogre battler
2nd: Try to get ogre battler. If not, pick lore thief or spring mochi or bold bargainer{prefered, matters on what is in your hand}. You can play ogre battler second turn or you can go for funny second turn magnus if you +1 +1 faeria…
Attention: Hard removals can come, so if u want to be carefull go only for mochi or bargainer
Strategy: Get stormspawn and failed experiment, acumulate faeria to outplay oponent with hellfire or ogre battlers.
Mid game:You should have acces to collecting and already 3 mountains and islands… now is time to bargain your biggest friends like icerocks Gemshell tortoises and also your legends.
Late game: If you come here and youre not at winning side, try to block with behemoths and you need to push hard because ull lack cards as u have so many card drawing…
Pros: Massive faeria outplay agains red controls, BG ramp. Really good after 4th turn {almost full potential can be discovered since you cant play only 3 Gemshell tortoises and 2 behemoths and 1 krog}
Cons: Weak against rushes, but dont have to since you have those 3 ogre battlers. Sometimes luck factor in bargaining.
Land type(s): Neutral, Mountain, Lake
Faeria cost: 5.6
Difficulty: Advanced
1x MAGNUS, KING OF MEROVAL (10f)
3x LORE THIEF (3f 2L)
3x SPRING MOCHI (3f 2L)
3x STORMSPAWN (10f 2L)
3x GEMSILK FAERIE (2f 2L)
3x FAILED EXPERIMENT (1f 1L)
3x OGRE BATTLER (8f 2M)
2x BOLD BARGAINER (7f 2M)
1x KROG, THE OGRE KING (12f 4M)
3x OGRE DANCE (4f 2M)
2x ICEROCK BEHEMOTH (8f 3L 3M)
3x HELLFIRE (7f 2M)