Red power!

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Your goal here is easy, u start with a red land in front of your orb, then wait to see on which side your opponent desire to go, and then you go on the opposite side. You need 3 red land to play all your cards, but u also need to place your “Bomb slinger”, your “Axe grinder” close to the opponent well, meaning that sometime u’ll have to choose between draw or place 2 uncolor lands to be replace later by one red land onto it.

All your creature have their strength higher than their defense, the reason is to have a sinergy with cars like “Firebringer”, “Hate seed” or “Shedim pest”, so try to maximise their power each time.

You have got many direct damages and especially aoe (area of effect) damages to remove many creatures blocking u.

Finally, remind that your “Syland horsemaster” grant u a bit mobility that red color doesn"t have very much.

Mulligan: All the cards are good to keep in your opening hand except “Hate seed” or “Firebringer”; try to catch “fire elemental”, it’s always a good start

Good luck and have fun!

The deck is very easy to play

Land type(s): Neutral, Mountain
Faeria cost: 4.1
Difficulty: Beginners

2x SYLAND HORSEMASTER (3f)
2x KING’S FAITHFUL (5f)
3x OUTLAND RANGER (3f)
2x KOBOLD WARBEAST (4f 2M)
2x HATE SEED (7f 2M)
3x AXE GRINDER (3f 1M)
3x SHEDIM PEST (4f 1M)
2x BOMB SLINGER (5f 3M)
3x FLAME BURST (3f 2M)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
2x FIRE ELEMENTAL (4f 1M)
1x FIREBRINGER (4f 2M)
3x SEIFER’S WRATH (2f 2M)
1x FIRESTORM (6f 3M)

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