Red Yellow Magic

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This deck uses the flying, event and board clear synergies of both Red and Yellow.

Playstyle: Control

Synergies: Flyers, Events, Board clear

Matchups: Currently winning versus everything, except for bloody Yellow Rush and toxic Yak Rush.

How to play:

  • Always look for either a Flamesilk Faerie or a Drakkar Skycaptain in your mulligan. Flamesilk is the preferred play over Skycaptain.

  • Set up the first Flamesilk Faerie in front of your orb. Try to get the second one next to one of your Faeria wells, make sure it is aligned with both enemy wells.

  • Managing your removal can be challenging. Try not to be shy on using your removal, because you don’t want to give up the board in the early game, and want to have won before reaching the very late game. However, making wrong decisions in managing your removal can result in losing control of the board.

  • Feel free to change out cards in this deck to better counter the meta you are in. My only advice would be to stick with the flying, events and board clear theme. Also try to keep the Creature to Spell ratio at around 50/50.

HAVE FUN!

Land type(s): Neutral, Mountain, Desert
Faeria cost: 3.8
Difficulty: Intermediate

1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
3x FLAMESILK FAERIE (2f 2M)
3x SEIFER’S WRATH (2f 2M)
2x FIRESTORM (6f 3M)
3x DRAKKAR SKYCAPTAIN (4f 1D)
3x WINDSTORM COLOSSUS (10f 2D)
3x SOUL DRAIN (2f 2D)
3x THE EMPEROR’S COMMAND (2f)
3x IONA’S SMILE (2f 2D)
3x SPIRIT THEFT (1f 2D 2W)
3x RAKOAKOPTER (5f 2M 1W)