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The win condition of this deck is getting a Disciple buffed up and using Yellow’s mobility package to hit face for either a Two-Turn-Kill or One-Turn-Kill.
Look for Disciple and Lore Thief in your starting hand.
You want to be rather patient with this deck and don’t waste any events until you have a disciple on board.
I usually start side with this and often find myself not playing anything until turn 3 or 4 when I can guarantee my Disciple gets big enough to be out of range of most removals.
Ideally you want to use Failed Experiment on Triton Stargazer to get the most efficient Faeria use out of the two cards.
Keeping Shifting Tide is crucial for removing any blockers or taunts your opponent puts in your way.
Land type(s): Neutral, Lake, Desert
Faeria cost: 1.9
Difficulty: Advanced
3x CAMPFIRE (1f)
3x LORE THIEF (3f 2L)
3x AURORA’S DISCIPLE (3f 2L)
3x SHIFTING TIDE (1f 1L)
3x FAILED EXPERIMENT (1f 1L)
3x ORADRIM FANATIC (3f 2D)
3x SOUL PACT (2D)
3x KHALIM’S TRAINING (1f 2D)
3x MESSAGE IN A BOTTLE (1f 1L)
3x TRITON STARGAZER (5f 2L)