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This was my Starting deck, its a combine of Green’s strength (Buffs) and Blue’s high mobility ( Jump) and the very famous Yakkapult for mid/late game.
The idea is pretty simple, u play the control game, u try to gain board advantage with ur buffs and the swarm based of blue, get the yakkapult safe and start shooting. however in some other matchups ( Vs RedCombat ) you can’t always play control, if u go same side with them they can out value u with the gift effect, so u always need to ensure u’re playing on the opposite side, u got the mobility to jump back and defend, and buffs to set up a race, and heal to stall. against any rush matchup, u always start from the sides that way u secure collection and land progression every turn. that’s pretty much it.
Land type(s): Forest, Lake
Faeria cost: 3.7
Difficulty: Advanced
3x TRITON WARRIOR (4f 2L)
3x FROGIFY (4f 3L)
3x WATER ELEMENTAL (4f 1L)
1x SUNKEN TOWER (2f 2L)
1x AURORA, MYTH MAKER (4f 3L)
3x BATTLE TOADS (4f 2L)
3x ELDERWOOD EMBRACE (3f 2F)
3x RUUNIN’S GUIDANCE (2f 2F)
2x YAKKAPULT (3f 6W)
1x GIFT OF THE RAKOA (3f 2F)
1x FUGORO, MERCHANT OF WONDERS (5f 3L 3W)
3x SHIFTING OCTOPUS (4f 1L 1F 1W)
3x FROG-TOSSER (5f 2L 2F 2W)