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Recommended mulligan for creatures. Typical opening mountain mountain desert desert starting in front of the orb and moving up one side along the wells. Recommend going opposite side so you can land in peace but contesting if you think you can keep your creatures alive (ex. gift in hand against yellow event). Chargers are best when used to SMOrc to soften the opponent for burn or specter kills.
Best opening hand imo is Guard + Faerie as Player 1 or Guard/Brute + Faerie as Player 2.
Note: DO NOT PLAY 2 FAERIES TURN 2 AGAINST RED. THEY ARE GUARANTEED (/s) TO HAVE GROUND SHAKER.
Land type(s): Mountain, Desert
Faeria cost: 3.2
Difficulty: Advanced
3x GIFT OF STEEL (3f 2M)
3x SHEDIM BRUTE (5f 2M)
2x GRIM GUARD (4f 2M)
3x FLAME BURST (3f 2M)
3x FLAMESILK FAERIE (2f 2M)
3x SEIFER’S WRATH (2f 2M)
2x LAST NIGHTMARE (6f 3D)
3x KHALIM’S TRAINING (1f 2D)
3x FLASH WIND (2D)
2x WINDSTORM CHARGER (3f 2D)
3x SCOURGEFLAME SPECTER (7f 3M 3D)