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Yes, Time of Legends is worth it because you gain lots of faeria with all the combat creatures and the movement tricks are very cheap, so you need some more deckweight.
Sometimes you want to keep 1 creature in front of your orb, to enable windbourne flashwind trades on the opposite side. Or just to hookshot the enemy Orb.
Don’t forget about your Herald of war buffs when playing combat creatures.
Land type(s): Neutral, Mountain, Desert
Faeria cost: 3.2
Difficulty: Beginners
3x UNDERGROUND BRIGAND (3f 2M)
3x GIFT OF STEEL (3f 2M)
3x UNDERGROUND BOSS (5f 2M)
1x SEIFER, BLOOD TYRANT (5f 3M)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
3x GROUNDSHAKER (6f 2M)
3x SEIFER’S WRATH (2f 2M)
3x KHALIM’S TRAINING (1f 2D)
3x FLASH WIND (2D)
1x TIME OF LEGENDS (1f)
3x HERALD OF WAR (3f 2M)
2x GRAPPLING HOOK (3f 2M)
1x CAP-10, SKY PIRATE (4f 2M)