OK, so I have only been playing a few weeks but became very fond of Sagami Huntmaster immediately. Now it’s been nerfed hard. The change is:
“Now teleports an adjacent friendly creature to any land you control.”
So, before you needed an open Forest on which to play the Huntsman, and any free adjacent hex.
Now you need an open Forest on which to play the Huntsman, adjacent to the dude you want to move, plus a free land you control. The Huntsman is left back where you generally don’t want a creature. (Otherwise why move the one you are moving?) It reads like a small change but in practice this guy now sits in my hand doing nothing. Because there is too large an opportunity cost.
“Huntmaster has created many of the most spectacular plays in Faeria’s tournaments, but the threat range was too extreme.”
Well, I am not saying the card couldn’t have been changed. Perhaps an increase in Cost by 1 would have been justified. Or a reduction in Life to 2, making him more fragile. But with the change, is it not better to use the Syland Horsemaster? It can target ANY critter and give it Charge 3, so there are no target or land requirements at all. PLUS, as a bonus, it costs one less Faeria. So, a Neutral is looking better than a card in Colour. That’s rather sad.
“We’ve redesigned the card to teleport a creature to a land you control, which is a much more intuitive threat range (and is already used by haste creatures).”
OK, there’s a lot wrong with this sentence. First, there is no such thing as “intuitive” as any designer should know. Intuitive is only what we are used to. I have long ago stopped being annoyed when punters use the term as short-hand for “what I personally prefer and am used to”, But it is not good at all to see a designer use it.
Besides, how is the current text any easier to figure out than before? It isn’t.
Second, why do we want all our mechanics working in a similar way? Shouldn’t we have variety?
Third, I fail to see what this ability has to do with Haste, since the Huntmaster does not let any critter work on its first turn. It takes a turn to set up the play, which is a further opportunity cost.
I guess we will have to see what the impact is, but if Huntmaster stops being viable for surprise plays then Green has no surprise creatures. Unlike in other colours, the Legendaries work slowly (if at all). My preference is for more surprising cards that take care to use properly. Not fewer.