Hello guys!
Starting thoughts
I’m playing Faeria since the FTP release, and I really love this game. I’ve almost completed all of the Solo Content, opened some Legendaries and Epic cards and I’ve had some Pandora runs as well, so I started to get the core of this game. Now I try to build a competitive deck so I can go for Ranked Games. I was always fond of rush strategies in card games or RTS games, but with a little support so I could sustain the aggro. I’m sorry if there was a deck similar to mine, I wanted to somewhat build my own deck, so I haven’t checked if I’m unintentionally copying someone’s idea. (Of course I was searching around for decks on forums, but haven’t seen something like this.)
_Deck lis_t
(faeriadecks.com list)
Creatures:
Iona, Beloved by all x1
Oradrim Monk x2
Oradrim Templar x3
Air Elemental x2
Dune Drake x3
Khalim’s Skyguard x2
Tiki Caretaker x3
Wood Elemental x2
Tethra, Soul of the Wild x1
Sharra, Dragonslayer x1
Events:
Soul Pact x2
Soul Drain x3
Last Nightmare x2
Elderwood Embrace x3
Strategy
The deck mainly focuses on rushing the opponent with yellow vanguards like Dune Drake, Air Elemental, etc. (you know the drill), but making a backup line of forests near to the enemy’s wells, so the somewhat squishy yellow creatures can survive a little longer.
Iona is for constant Faeria farming of course, but saved my life a few times with that 2 damage. The main attackers are the rest of the yellow creatures (Dune Drake, Air Elemental, Khalim’s Skyguard, Oradrim Monk and Oradrim Templar). The Tiki Caretaker is for buffing the foremost creature, (or the one with the best position) and collecting Faeria from the enemy’s well. The Wood Elemental is accelerating the buffs with one turn by creating that one extra forest. Tethra buffs and snowballs the game further if played correctly. Sharra… well, for the first time I only put her in the deck, because I had her. but later on, (mainly against green decks) she became useful. Off to the events, Soul Pact gives that early Faeria we need so the green support line can be built up faster, Soul Drain and Last Nightmare are the only nukes of the deck and Elderwood Embrace is just too op (seriously).
I always mulligan for some early attacker (Dune Drake, Air Elemental) and a green buff (Tiki Caretaker, Elderwood Embrace). Early game, as I’ve said before, focus on attacking, and as soon as the enemy brings out their nasty creatures to stop your cute Drakes and Elementals, start building the green buffs in the middle-game. If the deck works, there won’t be a late-game.
The Legendaries are of course optional, I believe the deck is working without them as well.
Final thoughts
I would really like to hear some opinions about this deck, and I beg for suggestions, since I’m quite the newbie, and I have much to learn. I enjoyed playing with this deck (not just no-brain rushing), and playing competitively while enjoying is a huge factor in a game for me. Up until now, I’ve played 10 ranked games with it, and have won 7 of them. Of course it’s just the beginning of the ranked ladder, and again, I would be glad if I could hear some advices.
Thank you for reading,
Have a nice day!