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This list is very flexible in the way it can be played. However you always start with desert in front of your orb for later sagi placement. Then, depending on your hand and the matchup, you want to either build lands in the middle towards your opponents orb, or push a land to the side and setup Mistral Guide, which allows you to shoot flying haste creatures at your opponent. Your main win condition is building up big Crusaders, but there are alot of other cards that profit from hitting face. Shaytan Scavenger has an amazing statline and is fairly easy to trigger. One of the biggest strength of this deck lies in setting up heavy collecting scenarios (dashing a vermin into double collect is often better than having it run into your opponents defense), so don’t force yourself into overcommiting to a certain gameplan.
Land type(s): Desert
Faeria cost: 2.6
Difficulty: Intermediate
1x KHALIM’S PRAYER (3D)
2x ORADRIM SAGITTARIUS (3f 2D)
1x LAST NIGHTMARE (6f 3D)
3x WIND SOLDIER (3f 2D)
3x SHAYTAN SCAVENGER (4f 2D)
3x ZEALOUS CRUSADER (4f 2D)
3x SOUL DRAIN (2f 2D)
3x MISTRAL GUIDE (4f 2D 1W)
3x FLASH SALMON (1f 2D)
3x DEMONIC SALMON (2f 2D)
2x SPIRIT THEFT (1f 2D 2W)
3x BARRENSKY VERMIN (1f 2D)