No, I’m not going to talk about legendaries Garudan, Khalim, and not even Aurora !
After all, Legendaries are limited at one copy.
There is worse, I believe : Triton Banquet and Bomb Slinger.
Both are Epics, so not limited to one copy, both are present in some of the strongest decks of the moment (namely Mid Red and Blue Control).
Both are situational, that’s why I first believed that they were OK cards, sure strong but not OP.
Recently, I reviewed my opinion about them. It’s impossible to play around them and not loose critical advantage by doing so.
If you want to go on the offensive, or if you want to contest well domination, you will necessarily have to get in their range and pray your opponent doesn’t have those cards. The more you wait by playing around, the more time you give your opponent to draw it and the more advantage he can gain in the meantime.
The problem is that they are far too efficient :
- Bomb Slinger is the damage of a 4-card (Firebomb) on top of the body of a threat which can once again take a good second trade easily. Even if it is removed at little cost (Soul Drain, Seifer’s Wrath, Battle Toads, Firestorm …), it’s already done its job.
- Banquet alone does little, but with a Phantasm or Aurora, or on a Gabrian Archon or Colossus (to speak only about mono-Blue, not even considering bicolor), it makes any creature a potential Jumping threat on top of a removal. Also, it can be used to make a creature attacking the orb impervious to an attack on top of buffing it.
After having played quite a few games with and against decks playing these, I’ve come to the realization that those two cards define more than any other how things are going to go for the rest of the game.
Suggestions :
For Bomb Slinger: lower stats to 2/1 to keep the Angry synergy, or lower damage dealt to 2, maybe 3.
For Triton Banquet : either remove Protection, or make the buff last until the end of turn (might still be too strong, but at least it acts as a single removal, not a buffing tool on top of this)