I was pretty much using magic the gathering as an example and lots of other games, in magic recently you had a card called aetherworks marvel in standard and yes it was like 40-50% of the meta, u also had cards in the past like splintertwin which again were a huge part of the meta (40% +) now compare this to the whale ⊠you canât even compare it, then theres games which arent even TCG like overwatch, heroes will only get nerfed if they are literally in pretty much every single competetive team and are must picks.
Iâm pretty much done with this post, âpeople dont play whales because other people play whalesâ just made me lose the plot, all you need to do is look at faeria monthly cup, every single month the best decks are posted and there is almost no whales at all sometimes there are actually zero. The only deck that plays them is GB ramp, if it was so OP it would be played in every color because it CAN be played in any color. The expansion was supposed to make new archetypes.
All nerfing the whale would accomplish as far as i can see is completely removing ramp as an archetype, an archetype that hasnt placed first in recent monthlys and is pretty much non existant in them. Why would you want to remove an archetype from the game which isnt dominant or oppressive? itâs clear itâs not oppressive because other decks are thriving, itâs funny because if you look at monthly cup decks, alot of them are midrange, for someone to say âwhales have removed midrange from the gameâ is completely buried by actual evidence which you can gain from this very website. You can say itâs not fun to play against all you want, but i donât find rush mirrors fun either, i actually find it fun playing against ramp in multiple TCGâs, the best part about Faeria is you can actually denie ramp in more ways than simply removing their creatures / structures, it makes it even funner to play against ramp in Faeria that you can deny their land positioning etc by forcing them to use them subparly.
Then thereâs the argument of the whale costing MUCH MORE than pretty much any other creature in the game at the moment, i donât really see another creature that takes so much investment that you need to put on average 10 cards that make special lands into your deck and actually DRAW THEM the first few turns in order for your hand to not be completely dead, again, subpar plays for early game.
Also saying having lots of removal is bad is just silly, having no removal (especially in early game) is what really lets aggro and rush decks thrive, itâs clear in every relevant TCG out there that is relevant that removal is necessary, you need GOOD removal that is on par with creatures and control / ramp decks need a package that gives them an actual pay off for ramping, its an actual joke if you expect someone to waste time and almost die ramping to 8 special lands then play a card any weaker than the whale, its not even hard to answer, you can taunt it you can kill it with last night mare you can chase it down with lots of different creatures âCaughâ ishmaru or the red dragon that pretty much destroys an entire opponants board before coming down? and whale still takes more investment then the mentioned creatures, in deck building, early game and the sheer gamble on whether the whale will be killed or not the moment it comes down or if itâs even early enough to make any impact at all. But i do infact see a reason as to why abrakam donât want CHEAP removal and itâs because in faeria we have wells, making lands to reach wells and playing a creature to have it removed and your opponant put 2 normal lands towards your globe is a big swing, red can still do this though.
You guys can keep complaining about something that isnât broken and in FACT barely even being used, iâm done lol.