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I originally made this deck with no intentions of it actually working. Then it started working, and winning me games. A lot of them. Most of them. It has a really rough early game, but Llamacorn helps you regain some lost health, and the mass amounts of mobility and high attack creatures help you stabilize and wipe the board. Then you start controlling the board, collecting on all 4 wells with mobility. Haunted Husk works surprisingly well, giving a decent source of card draw, and makes your opponent prioritize it. You want to play the standard V shape of deserts when piloting this deck.
Land type(s): Desert
Faeria cost: 3.1
Difficulty: Advanced
3x DESERT TWISTER (5D)
1x LAST NIGHTMARE (6f 3D)
3x WINDBORNE CHAMPION (5f 5D)
2x CELESTIAL TOWER (2f 2D)
3x FLASH WIND (3D)
1x IONA, BELOVED BY ALL (2f 2D)
3x SOUL DRAIN (2f 2D)
2x CHOKING SAND (4f 2D)
3x MISTRAL GUIDE (4f 2D 1W)
3x MANTA RIDER (5f 3D)
1x SOLEM (7f 4D)
2x HAUNTED HUSK (1f 2D)
3x LLAMACORN (5f 2W)