Yellow Tempo

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Hi,
I´m playing Faeria for a bit more than 2 months now and this is my first submitted deck.
I used this deck for achieving 2nd place at Garudan Cup #11 and also for climbing to Rank 9 for the first time since it worked really well for me, both at the tournament and on the ladder.

Mulligan:
You look for Windstorm Charger, Oblivion Rider or Khalim. If you got one of these, you want some kind of mobility (Flash Wind, Oradrim Fanatic) and/or removal (Wind Soldier, Choking Sand, Last Nightmare).

Land building:
Usually start with a desert in front of your orb and build to the opposite side of where your opponent goes. Then move up that side and start double collecting from your and the opponent´s well. Don´t be stingy with your removal! This deck has quite a lot of removal, but it also has weaker lategame than usual Yellow events, because you don´t run Windstorm Colossus. Remove any opponent creature, if the prize for it isn´t insanely high and try to close the game asap.

Land type(s): Desert
Faeria cost: 3.2
Difficulty: Intermediate

2x ORADRIM MONK (3f 2D)
1x ORADRIM SAGITTARIUS (3f 2D)
3x ORADRIM FANATIC (3f 2D)
1x KHALIM, SKY PRODIGY (5f 2D)
3x LAST NIGHTMARE (6f 3D)
1x SOUL PACT (2D)
2x SHAYTAN DEMON (3f 2D)
3x WIND SOLDIER (3f 2D)
3x FLASH WIND (2D)
3x OBLIVION RIDER (5f 1D)
3x SOUL DRAIN (2f 2D)
2x CHOKING SAND (4f 2D)
3x WINDSTORM CHARGER (3f 2D)