9 Wins Pandora RG

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Relics:
Bloodstone Golem (3)
Crystal Dragon (3)
Doom Scythe (5)

Lost 1 match because I ignored opponent’s rush at first and didn’t manage to recover. After that, played quite defensively against rush openings, and with some favourable trades and removal, this deck packs a punch to beat rush and by the time pandora opens, it’s usually already on heavy offense.

What I drafted: With midrange (4-5 cost) in mind, I tried to emphasize on favourable trades with opponent’s smaller minions early and support from Tiki Caretaker (that could also act as a midgame gatherer) and removal later if needed. Seedlings also work as faeria gatherers that turn into solid bodies at about that time. With that in mind, I knew I needed heavy hitters to solidify board control and potentially end the game.

My strategy: Go for your faeria wells in the same direction as opponent. If opponent rushes, play defensively until you have a board control and ready to push for opponent’s face.

Land type(s): Neutral, Forest, Mountain
Faeria cost: 4.5
Difficulty: Beginners

1x HOLD THE LINE! (1f)
1x MASTER SWORDSMAN (3f)
1x COURT JESTER (3f)
1x WAR YAK (5f)
1x TAIGA EXPLORER (4f)
1x ANCIENT BEASTMASTER (4f 2F)
1x BLOOMSPRITE (2f 2F)
3x TIKI CARETAKER (3f 2F)
1x SEED SOWER (6f 1F)
1x PRIMEVAL COLOSSUS (16f 2F)
1x FLOWERSILK FAERIE (2f 2F)
1x OVERGROWN TOWER (2f 2F)
1x RUUNIN’S MESSENGER (5f 1F)
1x GROVE GUARDIAN (5f 3F)
2x SEEDLING (2f 1F)
1x UNDERGROUND BOSS (5f 2M)
1x OGRE BATTLER (8f 2M)
1x BARBARIAN OGRE (7f 2M)
1x AXE GRINDER (3f 1M)
1x SHEDIM BRUTE (5f 2M)
1x FLAME BURST (3f 2M)
1x VOLCANIC COLOSSUS (12f 2M)
1x DERELICT TOWER (3f 2M)
1x BLAZING SALAMANDER (5f 2M)
1x DEVOURING PLANT (2f 2M)
1x FIREBOMB (4f 2M)
1x CRACKTHORN BEAST (6f 3M 3F)