It’s probably too late to do, but I thought I’d offer these thoughts. Structures fundamentally don’t belong in the game of Faeria. They are competing both literally and figuratively for space with creatures and creatures are just more interesting cards as they offer players more choices. At a fundamental level, every structure is ultimately just a creature with the following drawbacks “This can’t move or attack. This can’t collect.” Its simply not interesting. I believe that a lot of the problems with structures could be solved by increasing the mechanical divergence between creatures and structures.
Imagine if the following change was made to structures. Creatures can walk on lands with friendly structures on them.
This change would make structures more flavorful. If I build a shrine on a mountain. There shouldn’t be anything stopping friendly units from visiting that shrine. From being at the shrine. From being on the same land as the shrine. When people make structures, people make them to use. People stand on them or live in them. They don’t just look at them from a land away.
This change makes structures feel radically different from creatures.
This removes the awkwardness structures often impose where in they impede your creatures movement and your strategy. It basically stops structures from literally competing with Creatures for space.
Of course, then we need to figure out what it means for creatures to be in combat when they are on a structure. I think the best option is to state that creatures attack creatures first, and once a structure is unoccupied, it can be attacked directly. This would make structures a lot easier to balance as structures would become less swingy. Players would actually be able to protect them so there would be many fewer blowouts in which players can easily clear a structure for free.
The final problem to solve is in UI design. This isn’t where my expertise lies but I’m confidant there is a sollution