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Get cards faster with Wisdom + Khalim’s Prayer.
Imperial Drain to starve your opponent.
Daring Adventurer to turn tides mid-late game.
Zealous Charger for a late game heavy hitter.
Use Shaytan and Soul Pacts to your advantage but be careful of the life drain.
T1 - Desert center
T2 - 2 basic lands center, center
T3 - Desert center or near center (depends on where opponent places lands)
T3-4+ - At this point you should be close enough to push with haste mobs to orb. Your goal is to push out as many haste creatures near your opponents orb ASAP.
If they keep getting burned down go for Shaytan Demons but be wary of the life drain per turn. After a few orb hits you can drop your Zealous Charger.
Land type(s): Neutral, Desert
Faeria cost: 2.4
2x DARING ADVENTURER (4f)
3x WISDOM (3f)
2x IMPERIAL DRAIN
3x ORADRIM MONK (3f 2D)
3x KHALIM’S PRAYER (2D)
1x KHALIM’S FOLLOWER (1f 2D)
1x LAST NIGHTMARE (6f 3D)
2x SOUL PACT (2D)
2x SHAYTAN DEMON (3f 2D)
3x WIND SOLDIER (3f 2D)
2x ZEALOUS CRUSADER (4f 2D)
3x SOUL DRAIN (2f 2D)
3x WINDSTORM CHARGER (3f 2D)