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Here is another combat deck, extremly powerful, very fast and very sure.
The yellow color brings mobility to the deck, and, unfortunately for your opponent, the games are often very short because you can reach his orb very fastly (thanks to the spell “Khalim training”) and finish the fight in a few rounds.
The only “problem” (if it is one) of the deck is the cost of “Scourgeflame specter”, 3 red and 3 yellow lands, but this card is a finisher, you first of all need 2 red lands to establish yourself, then 2 tellow lands to add mobility., and you finish by a third red land and then the last yellow one.
I won’t talk any longer because the deck is easy to play, just avoid in your opening hand the “Scourgefkale specter”, “Cap-10, sky pirate” and “Flash Wind”.
Burn all your opponents, but respect them as well!
Land type(s): Mountain, Desert
Faeria cost: 3.6
3x GIFT OF STEEL (3f 2M)
1x SEIFER, BLOOD TYRANT (5f 3M)
3x SHEDIM BRUTE (5f 2M)
2x GRIM GUARD (4f 2M)
3x FLAME BURST (3f 2M)
3x GROUNDSHAKER (6f 2M)
3x SEIFER’S WRATH (2f 2M)
3x KHALIM’S TRAINING (1f 2D)
2x FLASH WIND (2D)
3x SCOURGEFLAME SPECTER (7f 3M 3D)
3x HERALD OF WAR (3f 2M)
1x CAP-10, SKY PIRATE (4f 2M 2W)